GURPS and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Technomancer, Pyramid and Illuminati Online and . An alternate world in which magic and technology both work all too well. On July 16, , the first atomic bomb was detonated at Trinity Site in New Mexico. GURPS magic has no feeling of theoretical grounding beyond dice mechanics, so it lacks any sort of flavor, and Technomancer suffers because of that.

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Views Read Edit View history. Doctor Oppenheimer’s words “I am become death, destroyer of worlds” unwittingly closed a necromantic ritual. Sign In Don’t tschnomancer an account? Power Investiture took the idea of eliminating mana but replaced it with Sanctity while Magery Ritual took the path mechanics but retained the mana requirement.

More over the Wildcard skill Gurpx By using this site, you agree to the Terms of Use and Privacy Policy. The volt cell is a typical car battery.

The resulting wave of magical energy and fallout also modified the genes of countless new-born children. Retrieved from ” https: Technomancer — Featuring new Technomancer templates and campaign ideas, a new organization, and more! From Wikipedia, the free encyclopedia. The Ascension roleplaying game and does not in any way challenge the copyrights and terms used therein.

But like the power of the atom on our own Earth, it would prove a Pandora’s Box. A pattern of enchanted fallout drifted across the southern United States and Mexico.

GURPS Technomancer

Major Civilizations Western empire with rivalsChinese empireOrthodox empire with rivalsIndic empire. The explosion ripped a hole in the fabric of space. More over there are many similarities between College! This created both magically apt individuals as turps as chimeras — people with some animal traits.


Privacy Policy Contact Us. Many were useless, but a few worked as is, and more were modified into working order. Divergence Point ; Trinity detonation unleashes the Hellstorm, a massive, permanent banestorm grps global mana levels.

Magery 0 didn’t officially exist in 3e so statements like “only about one person in 10, had magery, but as many as one in people born in Trinity’s Shadow would be mages” were based around Magery 0 not existing and have to be adjusted accordingly. The mushroom cloud became a permanent magical tornado emitting bolts of red lightning. The effects would not be felt immediately, but over the next generation, they would transform the world.

Most of it involves lengthy rituals and ceremonies — often effective over considerable distances — that give subtle results. On page 77’s sidebar it is technomanecr that Voodoo’s Ritual Magic doesn’t exist on Technlmancer Voodoo used Initiation, Spirits used Ritual Adept to reduce components, and neither used Magery or mana. technomwncer

Read the Designer’s Notes for free on Pyramid! Magic had come to the modern 20th century. The Ascension roleplaying gurpps and does not in any way challenge the copyrights and terms used therein. The premise of this world setting is that the detonation of the first atomic bomb by the United States triggered a transformation of reality. Sean Punch black-and-white pages, softcover.

GURPS Technomancer (Tabletop Game) – TV Tropes

Surf our site for the files you want. Such magic is highly atmospheric, good for a less- flashy game. The campaign book contains a post-event timeline; a set of new magic spells suitable for the campaign; rules for mixing magic with modern technology; descriptions of the emergent non-human creatures; 20 character templates for campaign-specific careers; character-building advantages, disadvantages, gueps, and equipment; a detailed description of the effects of magic on our society; information on various organizations, and a geography of locations significantly affected by the release of magic.


Values for 9- and volt cells tecgnomancer TL7 non-rechargable lead-acid batteries. The book was edited by Sean Punch. A second detonation in Antarctica unleashes an even larger one in The problem is not only is the later Spirits version of Ritual Magic substantially different from Voodoo’s but both are different from Ritual Magic in 4e. This page was last edited on 20 Juneat In a world of magic and technology, the United States faces the challenges of the new millennium with the best of both.

Steven Ehrbar’s Technomancer Resources

Old Tradspells often invoked the power of ancestors, spirits, saints, angels, demons or divinity. Pages using deprecated image syntax.

Written by David L.

This was the Hellstorm, a tornado of seething magical energy. Basically this is saying that if traditional magic did technomaancer it would be by its very nature handled by the Paths and Books method rather than the “normal” magery system.

For example, the statement “Beyond Trinity’s Shadow, one in 1, people has Magery 1, one in 10, has Magery 2, and one inhas Magery 3. Travels and Tribulations — Discover “Merlin’s Tehnomancer Menagerie,” with dangerous new monsters from this setting. Rechargeable cells or batteries contain half as much energy.

The jacket is stiff paper and is illustrated in color. The book is pages in length with monochrome illustrations and an index.